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设置角色的特效

set sprite effect

img


输入类型

sprite_type: string
sprite_name: string | number
effect_name: String
operator: String
set: Number | any

警告

如果找不到角色或找不到克隆体,会报错。


源码

/categorys/convenient.js
    {//2.0.0
opcode: `${category_id}.set_sprite_effect`,
messageId: `${category_id}.set_sprite_effect`,
categoryId: category_id,
type: type.BlockType.COMMAND,
param:{
sprite_type: {
type: type.ParameterType.STRING,
default: 'stage',
menu: sprite_type_menu
},
sprite_name: {
type: type.ParameterType.STRING,
default: '',
// @ts-ignore
menu: sprites_name_menu
},
effect_name: {
type: type.ParameterType.STRING,
default: 'color',
menu: sprite_effect_names_menu
},
operator: {
type: type.ParameterType.STRING,
default: '=',
menu: setOperatorMenu
},
set: {
type: type.ParameterType.STRING,
default: '100',
},
},
function: (args,util)=>{
try{
if( !sprite_effect_names.includes( args.effect_name ) ){
throw `Not allowed info name ${args.effect_name}`;
}

let target = get_sprite_target( util, args.sprite_type, args.sprite_name );
switch( args.operator ){
case '=':
target.effects[ args.effect_name ] = Number(args.set);
break;
case '+=':
target.effects[ args.effect_name ] += Number(args.set);
break;
case '-=':
target.effects[ args.effect_name ] -= Number(args.set);
break;
case '*=':
target.effects[ args.effect_name ] *= Number(args.set);
break;
case '/=':
target.effects[ args.effect_name ] /= Number(args.set);
break;
case '%=':
target.effects[ args.effect_name ] %= Number(args.set);
break;
default:
throw `${args.operator} is not allowed operator!`;
}

target.updateAllDrawableProperties(); //让scratch更新渲染

}catch(e){
return my_log_block_error( util.currentBlock.id, util.currentBlock.opcode, e )
}
}
},